Shared Principal
Shared Principal
Cmder
Unity
PyCharm
Shared Principal
Game UI Design
Generative Design
{
"diameter": 10,
"layersPerMM": 0.5,
"quality": "print",
"resolution": 100,
"horizontalTubes": {
"perMM": 0.5,
"dimensionVariants": [
{
"prevalence": 0.5,
"innerDiameter": 600,
"wallThickness": 100
}
]
},
"crossingTubes": {
"perMM": 0.5,
"crossingAngle": 45,
"dimensionVariants": [
{
"prevalence": 0.5,
"innerDiameter": 600,
"wallThickness": 100
}
]
},
"verticalTubes": {
"dimensionVariants": [
{
"prevalence": 0.5,
"innerDiameter": 600,
"wallThickness": 100
}
]
},
"extras": {
"curvedTubes": {
"count": 20,
"dimensionVariants": [
{
"prevalence": 0.5,
"innerDiameter": 600,
"wallThickness": 100
}
]
}
},
"seed": 673976
}
Iteration Time
The Future
List Making
Expansion <> Contraction
Gavan Wilhite
gavan(@)wilhite.io
Game Design Lenses
Rory's Story Cubes